![]() ![]() Over-step the bounds of grip even by a smidge and the fronts will lose traction causing understeer. Indeed, due to the low-grip tyres, these cars take hairpin turns very slowly. Slow right down into corners with these cars or else! – Image credit: Studio-397 Worst of all, each turn will feel like a snail’s pace compared to modern machinery. Turn-in cannot be a sharp action unless you want to overload the tyres. Braking points must be moved much further forward to have any hope of reach the apex. Every input in this car must be smooth, progressive and completed in anticipation. ![]() In fact, when jumping behind the wheel of one of these models, it’s important to keep these two things in mind. Couple this low-grip contact patch with drum brakes which feature in most cars and you have a mind-bending driving experience. Each cars sits on a set of old-style, narrow bias ply tyres with little tread touching the tarmac. They may be fun, but that doesn’t mean driving these large capacity bath tubs on wheels is easy. Perfect the skill and you’ll end up satisfyingly sliding through each and every turn with the perfect amount of slip. This means that you can use the throttle to help guide cars round corners. With the lack of turbochargers in any car and tyres that don’t grip like modern solutions, one can easily predict how the rear tyres will cope with torque. Driving these 1950’s sportscars is truly fun in rF2 – Image credit: Studio-397Įlsewhere, the throttle response is extremely sharp. Whilst rF2 has never been known for its detailed sound engine, this mod seemingly rectifies the issue and makes for a deafening yet detailed experience behind the wheel. From deep, roaring V8 engines to tuneful six-cylinder machines all the way up to the screech of a Ferrari V12, the mod has it all. But with tweaks from Woochoo making for a plethora of different unique features, racing these old open top sportscars is brilliant.įirst of all, each car produces a fantastic sound. This car is fun to drive as standard in the game. Each model, be it the knock-off Aston Martin or fake Ferrari is based on rFactor 2‘s AC Cobra. Whilst this mod puts together a number of gorgeous car models and performance windows, it is essentially a collection of the same car. Here’s everything you need to know about the mod. Not only does it allow one to plunge into a golden age of the sport, it also makes for some fantastic racing. That would have to be Woochoo’s 1954 Endurance Sportscars mod for rF2 providing the opportunity to visit such a glorious time in Le Mans history. One third party creation that I’ve been having great fun with in recent weeks makes the most of exactly that aspect of the hobby. Race old cars at old tracks and feel transported in time – Image credit: Studio-397 Boot up your computer with the likes of Assetto Corsa and rFactor 2 installed and you have history at your fingertips. Whilst time travel and time machines aren’t around quite yet, the next best thing for motorsport fans is sim racing. It pushed driver’s to their physical limits whilst putting cars through their mechanical paces. This was a time when the Le Mans circuit was far different than it is today, despite retaining recognisable names. One of the best eras to visit Le Mans must surely be the 1950’s, when sports cars were brash machines that posed a true challenge to their drivers. Here’s all you need to know.Īsk me where I’d go if given a time machine and the most likely answer would revolve around Le Mans. Well thanks to this rFactor 2 mod you can drive these open top sportscars. This is just ideas so feel free to tell me what you think.Many dub the 1950’s as the glory days of endurance motorsport. And also work out the variations for the different years. I will test more tracks and add them to the list as I get more time. I have put in the tracks I know are good. I think the first thing to do is agree on the tracks we will use and get them all together, and start testing and fixing any AIW problems, there are several variations over the years, but for a start, I will list all tracks from 2007. This way, as we modify things, we can upload the complete set of files, and people download and paste them into their game folder, updating everything we have changed. Then, place all relevant files, Tracks Talent files, and championship files in their correct locations. I think the way to proceed and keep things organized is to create the file structure like in the game. With the fuel calculation in the AIW, I believe the correct estimate is track length x 16. Hmmm, to which config file are you referring. ![]()
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